# | Gamertag | Points | |
---|---|---|---|
1 | woody17x | 30 | |
2 | BCKracer71 | 24 | |
3 | Nightmare x24x | 22 | |
4 | Sam5on | 17 | |
5 | Blitzkey | 16 | |
6 | bigmac84848 | 15 | |
7 | dakinca91 | 14 | |
8 | Murphys Laaawl | 13 | |
9 | xl MAVERlCK lx | 12 | |
2020 Indianapolis 500k Overall standings |
Tue 01 Dec, 05:15 by nSmokez420
Sat 05 Sep, 07:54 by nSmokez420
Tue 01 Sep, 23:58 by nSmokez420
Fri 21 Aug, 03:22 by Mr Blonde V
Thu 13 Aug, 15:01 by nSmokez420
Fri 31 Jul, 19:06 by Mr Blonde V
Fri 31 Jul, 08:19 by nSmokez420
Wed 29 Jul, 04:15 by Mr Blonde V
Tue 28 Jul, 08:20 by nSmokez420
Sun 26 Jul, 01:52 by GSR Admin Team
Project CARS 2 Discussion
GSR
Administrator
Discuss all things Project CARS 2 here.
BCKracer71
71Admin Cortland, ILSorry about that. Nightmare told me he would start a room up before he left for Kentucky Speedway. I've been in Texas for the past week and Blonde was busy petting a baby jaguar.
How is multiplayer looking?
Nightmare x24x
24Admin SardiniaI did however get a chance to mess around with multiplayer on Friday and I was blown away by the amount of freedom you have with lobby settings. The overall server stability seemed to be improved greatly as well.
MrMarko1100
90 DublinMrMarko1100
90 DublinCool man
LMP Basher
101 EindhovenAfter setting gain to 100 all was different. Enjoyed the game finally.. What I do not enjoy is the frame drops/stutters that occur especially with online races.
Does not seem to be (solely) graphics related although some circuits are actually not playable due to this, online or offline (Spa for instance).
Anyone else suffering from this?
WGIstation6a
999 Binghamton, NYdakinca91
91 Auburn, ILThrowawaygra71
0 DurhamMrMarko1100
90 DublinI've the g920 and have had no issues at all . I'm away working all week but when I'm home on Friday I'll fire the game on and send you my ffb settings
Throwawaygra71
0 DurhamMines still not very good, not as good as pcars 1, and nowhere near colibrims. I've tried a few different settings but thought I'd wait for patch
Dead Arm Tzar
0Admin LondonAfter 1 lap the ai took over, so I just quit out and haven't experienced it since.
There's quite an extensive bug list so hopefully most of them get quashed sooner than later. A lot of the issues seem to stem from them using a third party to QA test the console versions.
A bit shocking really, if they'd on fired the game up on Xbox just once they'd have noticed all the low hanging fruit bugs like setups not saving and multiplayer disconnects.
MrMarko1100
90 DublinNo I had to mess with the settings but I've pretty much dialled it out
GRD 4 3L
67 East of Torontodakinca91
91 Auburn, ILGixer916er
0 NewburyGRD 4 3L
67 East of TorontoI'm still struggling with it. I assume the car is 40/60 weight split the springs should reflect that somewhat.
Not sure if the rear is too soft or front is too stiff. The damn car already oversteers in mid corner.
Suspension travel looked normal but maybe too stiff overall ?!? I tried increasing the rear, decreasing the front, to no big difference. ARB is 20/2 so front is already very stiff compared to the rear so I'm stumped. I thought rear ARB was too soft but increasing it did not make it better.
Maybe keep increasing the front ARB-F ?!?
GRD 4 3L
67 East of TorontoWGIstation6a
999 Binghamton, NYGRD 4 3L
67 East of TorontoI feel the same way. The oversteer occurs when rear gets a bit lighter and/or if the steering input is high.
Solution I have at the moment are:
1. Reduce the steering sensitivity and/or
2. Adjust the Steering Damping so I'm not trying to overcompensate for slow turn-ins
3. Slow down enough so I am off the brakes completely before the turn-in
dakinca91
91 Auburn, ILI’m thinking I’m going to try and drive it like a front wheel car and slow down before the turn and be full power thru the turns.